Role: UI Designer
Name: Samuel Navarro Sato
Contact:
Via Linkedin
Via GitHub
Mail: masterkonnen@gmail.com
My job:
During the development of our game my main role as a team member was UI Designer. My responsibility is to devise and layout all the elements of the interface so that the player can interact in a simple and clear way and the scrum could work with it.
I have also been UI Programmer of the interface during the half of the project, coding my own design. In phases where other areas required of more programmers, I was the only programmer of the scrum.
In addition, I have been an Item Designer, specifically I have been in charge of finishing the item Makibishi (ancient japanese artifact used to slow down the enemies by placing it on the ground), and helped as Vehicle Designer, at the very early stages of production.
What I’ve done:
- Design - User Interface
- User Movement Flowchart.
- All Screens and HUD, with which I had to do:
- Visual Scheme of Elements disposition.
- Description of the visual display, duration on screen and functionality of each Element.
- Definition of each button’s functionality.
- Constant Test, Indentification of problems and Improvement (Iteration).
- Code - User Interface
- Team Selection Screen.
- Player Position displayed at the beginning of the race.
- Wrong Direction on the HUD.
- Use of Left Stick on the Main Menu.
- Minor UI bug fixes.
- Design - Makibishi
- Balancing the Slow and duration while active on the ground.
- Improving Feedback on hit.