Role: 3D Character artist
Name: Iván Pérez Latorre
Contact: Linkedin
Mail: latorrem10@gmail.com
Portfolio: Artstation
Programs used in this project:
My job:
I was in charge to do, from scratch, characters and karts for the game. That included the concept art, High poly modeling, retopology and texturing.
Afterwards, for production necessities, I had to do animations for one of the characters (Kappa). This job included, Rig/Skin, animations and export to the engine.
Finally, when the character development stopped, I did some props that were needed for one of our tracks.
What I have done:
- Characters and Kart
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Concept art
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HighPoly modeling
Kyubi no Kitsune - Sculpt done in ~11 Hours
Kappa - Sculpt done in ~11 Hours
Koji lion kart - Sculpt done in ~17 hours, we had some problems with the head of the lion kart.
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Retopology
Kyubi no Kitsune - Retopology done in ~7 Hours - 8766 triangles
Kappa - Retopology done in ~4 Hours - 4930 triangles
Koji Lion kart - Retopology done in ~9 Hours - 7247 triangles
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Texturing
Kyubi no Kitsune - UVs and texturing done in ~10 Hours
Kappa - UVs and texturing done in ~6 Hours
Koji lion kart - UVs and texturing done in ~14 Hours
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- Animation
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Rig/Skin
Kappa
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Props
Firecracker - 324 triangles
Torii finish line - 1427 triangles
Japanese garden lamp - 1666 triangles
Japanese fences - Fence 160 triangles - Fence pivot 318 triangles
Direction arrows - 48 triangles
Daruma Texture - Model done by Roger Olasz