Name: Adrià Gómez Méndez
Role: 3D Character Artist
Mail: adrigmmn@gmail.com
Linkedin: Linkedin
Portfolio: Artstation
Programs used in the project:
My Job:
In this project I have been mainly in charge of making the characters and karts of the game. At the beginning of the project, I made a research about what kind of characters we could do that fitted with the idea of the product owner.
After that process of searching information and creating proposals, I began to create and make the characters and vehicles. That tasks included the concept art, the High Poly Modeling, the retopology, the Uvs and texturing. All of it to have a proper Low Poly Model for our game.
Afterwards, due to a project necessity, I had to do the animations of one character (Kozo). From that moment we closed the creation of characters and karts and I started to do the animations, which included the Rigging and Skinning, the different animations and a correct exportation to work suitable in our engine.
Finally, when the animations were done, I did some props that were necessaries to decorate one of our tracks.
What I’ve done:
Characters & Karts:
Concept Arts:
Oni
Hitotsume Kozo
Kabuto’s Kart
3D models:
Oni
High Poly Model
Wireframe
Low Poly Model
Hitotsume Kozo
High Poly Model
Wireframe
Low Poly Model
Kabuto’s Kart
High Poly Model
Wireframe
Low Poly Model
Animations:
Rig and Skin:
Props:
Sanctuary:
High Poly Model
Low Poly Model (Total Tris: 5.388)
Ramp:
Low Poly Model (Total Tris: 2.452)
Torii:
Low Poly Model (Total Tris: 910)