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Ri-Karts!

The best Yo-kai racing game (probably the only one)

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Name: Adrià Gómez Méndez

Img1

Role: 3D Character Artist

Mail: adrigmmn@gmail.com

Linkedin: Linkedin

Portfolio: Artstation

Programs used in the project: Img

My Job:

In this project I have been mainly in charge of making the characters and karts of the game. At the beginning of the project, I made a research about what kind of characters we could do that fitted with the idea of the product owner.

After that process of searching information and creating proposals, I began to create and make the characters and vehicles. That tasks included the concept art, the High Poly Modeling, the retopology, the Uvs and texturing. All of it to have a proper Low Poly Model for our game.

Afterwards, due to a project necessity, I had to do the animations of one character (Kozo). From that moment we closed the creation of characters and karts and I started to do the animations, which included the Rigging and Skinning, the different animations and a correct exportation to work suitable in our engine.

Finally, when the animations were done, I did some props that were necessaries to decorate one of our tracks.

What I’ve done:

Characters & Karts:

Concept Arts:

Oni Img2

Hitotsume Kozo Img3

Kabuto’s Kart Img4

3D models:

Oni

High Poly Model Img5

Wireframe Img6

Low Poly Model Img7

Hitotsume Kozo

High Poly Model Img8

Wireframe Img9

Low Poly Model Img10

Kabuto’s Kart

High Poly Model Img8

Wireframe Img9

Low Poly Model Img10

Animations:

Rig and Skin:

Img11

Props:

Sanctuary:

High Poly Model Img12

Low Poly Model (Total Tris: 5.388) Img13

Ramp:

Low Poly Model (Total Tris: 2.452) Img13

Torii:

Low Poly Model (Total Tris: 910) Img13