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Ri-Karts!

The best Yo-kai racing game (probably the only one)

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Role: Artist

Name: Aleix Bueso

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Programs used in this project: Maya Photoshop

My Job:

At the start of the sprints I started at the Art department making concepts and and theme propositions.

Later I started modeling and texturing as many props as I could so we could choose from a large list and adapt them later.

Then we needed to adapt the maps and build them so I started placing props to an early verion of the Ricing Fields.

At the end I ended up doing QA and basicaly tweaking the drifting so that you could take the curves properly (which was a difficult task at the time)

What i’ve done:

Placing all the props in the map. Which ended up not being on the final build.

First Circuit Version