Role: Artist
Name: Aleix Bueso
Contact:
Programs used in this project:
My Job:
At the start of the sprints I started at the Art department making concepts and and theme propositions.
Later I started modeling and texturing as many props as I could so we could choose from a large list and adapt them later.
Then we needed to adapt the maps and build them so I started placing props to an early verion of the Ricing Fields.
At the end I ended up doing QA and basicaly tweaking the drifting so that you could take the curves properly (which was a difficult task at the time)
What i’ve done:
- First Circuit Version
Placing all the props in the map. Which ended up not being on the final build.
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Props:
- Fishing Rack
Prop designed for the Beach zone, though to, in combinaton with other props form a small fishing village. Tris 250 aprox.
- Paper Carps
Festivity item for the village mentioned before or other uses. Tris 30 aprox.
- Fish Stand
Design to conform the shopping zone of the village, next to the fishing racks. Tris 120 aprox.
- Fishing Cotagge
Multi purpose small house with long legs so it could be placed over the water. Tris 400 aprox.
- Stone Wall
A set of 5 different pieces of wall that connect with each other. Tris 40~60 per piece.
- Tree V1
First attempt of a simple tree. We had problems designing it so I ended up making the as simple as i could. Tris 150 aprox.
- Trees V2
Second and final attempt for the trees. More in the art direction of the final game. Tris 250 aprox.
- Torii
Simple stone statue for different places of the map. Tris 150 aprox.
- Wood Texture
We needed our own wood texture and we needed it a lot because most of our props were made of wood so, after some attempts I finally got this. The next props are texturised using this texture.
- Wood Plank
Close up of a wooden plank to see better the texture. Also used in some early versions of the map.
- Wood Fences
Set of 4 different fence designs for some irregular delimitations.
- Harbor Parts
Set of 3 parts of a wooden harbor used to make a part of the curcuit. tris 50 aprox per piece.
- Harbor Full
First version of the harbor zone made in fbx (back when we still didnt have prefabs)
- Bridge
Oriental simple bridge thought for a version of the map that didn’t see the light. The final map has a couple though. Tris 1300 aprox.
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Other:
- QA:
For the whole last sprint I worked with Miquel Gironés publishing issues to Github to be solved and testing as much as we could.
- Drifting:
Finally worked a whole day long with design and code (for a couple implementations) to get the drifting values of the final version of the game which is very similar to Mario Kart.