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Ri-Karts!

The best Yo-kai racing game (probably the only one)

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Role: Programmer.

Name: Aleix Borrell Vives.

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My Job: First, I started by researching how to implement an scripting system. After the selection, I worked doing an scripting system in which the programmers can work with C++ in parallel. Preparing the system for working in debug and release, making the component to attach to gameobjects. Also, I added the system to the engine’s resource manager and made a guide and explain how to do scripts to the team. After I finished it, I started working with the gameplay team doing the script that control the camera position regarding the kart and doing the items, where I did the first approach of the items and after I focused on finishing the makibishis (and triple makibishis). Finally, I made that the engine can recognise the connection/disconnection of controllers in-game and the makibishi behaviour improved and fixed.

Visual examples of what I’ve done

Add script Script's public vars